Design Director & Creative Lead
with 22+ years of video game experience
across AAA, VR,
mobile, and live service.
12+ years in design leadership. 15 shipped titles.
I design and lead emotionally resonant interactive experiences —
From concept to controller.
Design is not what we add.
It is what remains when we remove everything unnecessary.
I'm a Veteran creative leader with an empathetic, player-first
design philosophy
grounded in psychology, data-driven
iteration, and collaboration. From directing
Pistol Whip's studio-wide creative design strategy to
shaping
Journey To Foundation's narrative vision,I've delivered
13 shipped titles across AAA, VR, mobile, and live service platforms.
I thrive on defining, upholding, and executing creative vision from concept through production — leading and mentoring multidisciplinary teams while driving cross-team collaboration with production, engineering, art, marketing, and leadership. Whether I'm hands-on scripting prototypes or managing designers, I bring both strategic vision and technical fluency to every project.
Core competencies honed over 22 years that apply across industries and mediums.
Analyzing user data to inform and validate design decisions for maximum impact and measurable results.
Creating comprehensive information structures and user flow maps for intuitive navigation.
Developing interactive, high-fidelity prototypes using code and advanced tools to simulate final products.
Crafting engaging and challenging game environments with balanced pacing and rewarding progression.
Programming game logic and mechanics in C# (Unity) and Blueprints/C++ (Unreal) for dynamic functionality.
Designing complex, interconnected systems and mechanics for robustness, scalability, and emergent gameplay.
Guiding teams with a clear vision, fostering an environment of innovation and excellence.
Coaching and developing talent, sharing knowledge, and promoting professional growth.
Communicating concepts persuasively to stakeholders, translating complex ideas into compelling value propositions.
Working seamlessly across disciplines, bridging gaps between design, engineering, and art.
Ensuring all project elements and team efforts are synchronized with the overarching creative vision.
Articulating project status and risks effectively to all levels of the organization for transparency.
I've done a lot over the years and fortunate to have a wide variety of projects. Every new project is an opportunity to grow and to learn something new.
Cloudhead Games
National Film Board of Canada
Archiact Interactive
Inscape Studios
Charm Games
Dramaforum
Eruptive Games
Kennedy Miller Mitchell (Team Bondi)
Slant Six Games
Rockstar Games
Highlighted projects showcasing creative direction, technical implementation, and design leadership.
Over the years, there have been about as many, if not more, projects I have worked than ones
considered complete.
These have died in various stages of development each with its own unique set of
circumstances.
Each one a unique branch of effort, collaboration, and creativity.
Each one having some part of myself in it.
Though not every project we work on blooms into something presentable, with each one we learn a little more about ourselves, what we create and how we collaborate.
It is true that each seed we plant has the opportunity to bloom into something great but in my mind,
it is important to stay in the moment and love the act of planting the seed
itself.
That is to say, enjoy the process of creating.
Enjoy the process of collaboration.
Enjoy creating art simply for the act of creating it.
Each project is an experience that stays with you in some way.
It continues to shape and
mold
you whether you realize it or not.
Though not every project grows, with the right mindset, we do and we can shape ourselves into something
stronger, kinder and more open to what the universe has in store for us next.
Open to creative opportunities.
Let's discuss how great design can elevate
your next project.